In Atomic Heart, the world is full of giant, scary mutants and mechs, but even the enemies that seem to be unbeatable have weaknesses. In Facility 3826, there are a lot of evil robots that charge, roll, and fly at you. A few bosses also require more than brute force to beat and can’t be outrun the way other enemies can.
Each enemy has its strengths and weaknesses and a unique, scary look. When they first see them, many players wonder if they can even be killed. The enemies show up at different points in the main story of Atomic Heart, so there are spoilers ahead.
1. The Twins
“The last and hardest bosses in the Happy Wheels game areSechenov’ss” Ballerin” twins, who P-3 meets in the first mission. Each has a few different skills, but they are both speedy and hard to hit with small weapons. You meet them in two different places: the lobby of the Sechenov Highrise and the central glass room with decorative airplanes. The first twin,” Left,” uses laser weapons that look like whips and must be avoided or jumped over. She also throws electronic plasma discs like Shuriken stars.”Right,” the second twin levitates a lot and uses a glove-like P-3’s” Charles” to grab and throw projectiles from a distance. When put together, they can make a dangerous laser matrix that must be avoided by carefully jumping and moving.”The last and most challenging bosses in the Happy Wheels game are Sechenov’s “ballerina” twins, who P-3 meets in the first mission. Each has a few different skills, but they are both speedy and hard to hit with small weapons. You meet them in two different places: the lobby of the Sechenov Highrise and the central glass room with decorative airplanes. The first twin, “Left,” uses laser weapons that look like whips and must be avoided or jumped over. She also throws electronic plasma discs like Shuriken stars. “Right,” the second twin levitates a lot and uses a glove-like P-3’s “Charles” to grab and throw projectiles from a distance. When put together, they can make a dangerous laser matrix that must be avoided by carefully jumping and moving.
You can use “Mass Telekineses” even with only small arms. But the Fat Boy missile launcher is best because it can stun-lock both sisters. The best time to attack is suitable when the sisters’ attacks are getting stronger. Players must move from side to side and dodge a lot to avoid their many ranged attacks.
2. Natasha
During the Theater part of the main story, this big robot unit will attack P-3. Even though the boss looks big and clumsy, it can move quickly because it has two giant rockets attached to its back. Its arms, which can thrust and smash if the player gets too close, are the primary attacks to avoid. The robot also has a spinning attack that, if it hits, can do a lot of damage. Natasha can also fire missiles from its back, so it has long-range and close-range attacks to watch out for.
The jets on the robot’s back are the most vulnerable spots to attack. And anything that explodes will be the most effective weapon. Also, weapons with a high rate of fire are better. Because they can be used to shoot rockets out of the sky and do a lot of damage, Natasha can also be stopped by the Shok ability, which works the same way as the Belyash.
3. Large Mutant
The Large Mutant in the Valivov Complex is one of the first bosses that P-3 will face in Atomic Heart. The fact that this boss doesn’t fight alone makes him hard to beat. He has a sprout-nest on his back that keeps making mutant sprouts that can attack human corpses and bring them back to life, turning them into mutants. There are also sprout-nests on the walls of this area, so players will have to fight many enemies and a boss at the same time if they don’t destroy them. The player can jump over a small railcar to escape the Large Mutant and take care of the smaller enemies first.
The best way to kill the boss is with a shotgun, but energy damage can also hurt him. If you hit the glowing orange targets on his back, you’ll do critical damage, so it’s often best to let him charge, then dodge to the side and hit his back before he can reposition himself.
4. Dewdrop
After P-3 leaves the Pavlov Complex, it will run into the Dewdrop on the way to the Lighthouse. This scary boss used to be a mining robot because it was flexible and had a powerful industrial laser. It will charge around using its many arms, which it can also use to throw projectiles. The laser attacks will either be a focused beam or a scattered attack, so it’s best to wait and see which one is coming before deciding how to avoid it. Luckily, a giant whale carcass nearby can be used as cover.
The Dewdrop is at its most vulnerable right after it fires its lasers. When its single cyclopic eye is wide open and easy to hit, this boss will temporarily fall to the ground when hit with the Shok ability. This allows the player to aim for the boss’s eye and deal bursts of critical damage. The Fat Boy will also damage Dewdrop significantly because this boss is quick and agile. These shots have to be timed just right.
5. Hedgie
This high-speed wrecking ball is one of recent memory’s scariest video game bosses. It can do many different things that players need to watch out for. This boss appears on the surface when players use the zipline to enter the Atomic Heart. This robot usually attacks by rolling up into a ball and hurtling at the player at high speed. This does much damage and knocks the player down, which can waste time. You can avoid this by using the dodge function or Shok to turn on the pillars all over the Atomic Garden. This will cause the platforms that the Hedgie stands on to rise, which act as mines for the Hedgie.
He also has a jump attack that sends a radial attack covering the whole floor. You can avoid this by jumping at the right time. The Hedgie can also shoot fireballs that move slowly and can be avoided without using the dodge function. It also has a magnetic ability that pulls the player close and can be stopped by shooting. The Hedgie will show glowing orange cores when it gets too hot, which can happen at random or when it gets hit by a mine. Use the P-3’s most potent weapons on these to do the most damage possible.
6. MA-9 Belyash
The Belyash is a boss machine that moves very quickly and is challenging. At the beginning of the game, P-3 meets the Belyash in Chelomey, where it is used to project stars safely. But by the time it’s seen again at the Art Exhibition, it’s become hostile.
Even though it looks different, the Belyash can still attack from a distance, much like the Hedgie. It does this by pounding the ground and sending a shockwave if it hits the player. It also has a series of swipe attacks that can do much damage if P-3 comes too close. The Belyash can also use its Polymer emitter to make an attack that looks like a flamethrower. This attack can be avoided by going around its sides. Shok can be used very well to slow this boss down, and the Polymer Shield can block attacks that can’t be avoided.
7. Plyusch
This Lovecraftian horror will be in the lower levels of the VDNH, the second large building that P-3 will visit in Atomic Heart. The player may be knocked to the ground if a Plyusch strike connects because of its frightening flexibility and quickness. It will also use various high-damaging close-range attacks like jumping, swinging, and thrusting.
This boss is especially weak to melee damage because it doesn’t have armor, and the ample open space where it is found gives you a lot of room to move around. If fire cartridges are put in any ranged weapons, they can also do damage. Frostbite and Polymer Jet will be very useful against this enemy compared to weapons and abilities that use energy or electronics. The most vulnerable parts of the Plyusch are its heart, head, and back, which can be hard to find because of how it looks.
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